Back 4 Blood Update Patch Notes
With the latest Back four Blood update comes the first expansion, Tunnels of Terror, bringing a whole new host of horrors to Fort Promise. There are new cleaners, new weapons, new cards, and more than, also as changes to residue and a slew of problems fixes.
Back 4 Blood'south new expansion is a well-needed shot in the arm for the co-op shooter and good news for anyone looking for their zombie fix. Released on April 12, that'due south bachelor for PS5, PS4, Xbox Serial X|Southward, Xbox One, and PC. The base game is on Xbox Game Pass also, but you'll need to purchase the DLC separately to play the new content.
Grab a weapon, kicking open the condom room door, and set yourself for the newest undead monstrosities. At that place are three new Ridden mutations, the undead enemies you face, in that location'south the Urchin, Shredder, and Ripper. They're all function of a new grade called the 'Warped'.
At that place is also new PvE content called 'Ridden Hives', horrible tunnel systems underneath the Evansburgh streets. The entrances to these tunnels look straight out of a Junji Ito painting, they're all rotting mankind and twisted sinew. The promise of unique boodle and rewards is a skillful lure, giving you lot plenty of reason to spring into the creepy underground mazes.
Here's everything y'all demand to know most what came with the Tunnels of Terror expansion.
Back four Claret update: new characters
Showing upwardly to assistance the original cast are two new cleaners, each with their own abilities to dismantle the Ridden hordes. They're welcome additions that bring the full roster of Dorsum 4 Blood characters up to ten.
- Heng is a former eating house owner and immigrant who seems to have bottomless pockets full of items that autumn out when Mutations hitting him.
- Sharice is a tough one-time firefighter who brings armor plates and trauma resistance to the fight, plus her trusty burn axe.
Back 4 Blood update: new weapons and attachments
A new class of Back 4 Blood weapons has arrived. Legendary weapons can simply be found in Ridden Hives, and they're designed to pack a massive punch if you tin get your easily on them. Alongside these new weapons are new Legendary attachments, enhancing the capabilities of your normal weapons.
- The Tenderizer – a giant melee hammer that dismembers enemies and deals explosive damage in a big area when it hits.
- Damnation – a shotgun with incendiary rounds that light up Ridden
- Prototype 378 – a submachine gun with electric rounds that dull enemies.
Back iv Blood update: new enemies
Because parasite-zombies and mutated-parasite-zombies weren't enough, we now accept to bargain with really-mutated-parasite-zombies in the course of the new Warped Ridden. They're showing up in the new Ridden Hives, merely they are also available in the PvP Swarm manner.
Urchin
A variant of the Hocker/Stalker/Stinger family which can lay state mines, and really looks like he'd be at dwelling at a punk concert on the weekends.
Shredder
A variant of the Exploder/Reeker/Retch family, the Shredder seems similar he wants to bring both brains and brawn.
Ripper
A variant of the Bruiser/Crusher/Tallboy family unit and patently they skipped left-arm 24-hour interval.
Back four Blood update: new cards
There are six new cards introduced with Tunnels of Terror. They bring some seriously interesting stuff to the tabular array such every bit the Weaponsmith bill of fare, assuasive you to remove weapon attachments outside saferooms for Copper and the Bodyguard bill of fare has you lot accept hits for your teammates. So, you lot can become a bit of a tank.
- Bodyguard (Talent) – When a teammate within 5 meters is attacked, you instead receive 50% of that harm. Tin can trigger in one case every three seconds.
- Weaponsmith (Power) – Allows the power to unbolt attachments from weapons outside of Saferooms. Team Effects. Unbolting attachments costs 400 Copper. Boosted copies played reduce its toll by 100 Copper.
- Pumped Up (Stat) – Your Temporary Wellness decays 20% slower. 1 boosted Pain Meds spawns in each map. +5% Wellness.
- Fit as a Fiddle (Stat) – Team Furnishings. +25% Bolstered Health. +5 Team Wellness.
- Magician's Apprentice (Talent) – You have an additional ten% chance to not consume accessories when used.
- Bravado (Talent) – When a teammate within 15 meters receives Trauma Damage, proceeds 10% of that amount as Trauma Health.
Back 4 Claret update: new achievements
Tunnels of Terror is bringing 12 new achievements for the collectors out there. You can read more than most how to snag them, and any you missed in the original game, in our Back iv Blood achievements guide.
Back 4 Blood update: patch notes
The huge patch for Tunnels of Terror (opens in new tab) is here, and highlights include card rebalances, a rework of Mom's power to pick people upward, and lots more. Here's everything you need to know.
New features
7 Ridden Hives
Newly-sighted strains of Ridden guard incredible treasures in their hugger-mugger labyrinthine lairs. Raze Ridden Hives and take these powerful weapons and items for yourself... if yous survive!Empty list
ii New Cleaners: Heng and Sharice
Two new Cleaners join the fight! Craft Makeshift Armor as the stalwart Sharice, or option the e'er-resourceful Heng to provide boosted supplies along with visibility on obscured items and Prepper Stashes. Attainable in both Campaign and Swarm PvP for DLC owners, and unlockable in Swarm PvP for non-DLC owners.
3 New Warped Ridden in Entrada and Swarm PvP
Skull Totem Supply Lines
Detect Skull Totems within Ridden Hives and exchange them for all-new items and cosmetics, available in Skull Totem Supply Lines.
7 Legendary Weapons
xiii Legendary Attachments
12 New Achievements and Accomplishments
New Difficulty: No Hope
Relentless Ridden forces volition tear you autonomously in a new, pilus-raising difficulty: No Hope. Cleaners who conquer the highest difficulty manner volition reap significant rewards and bear witness their place amongst the best of the best.
12 New Player cards
5 New Managing director cards, ii of them Ridden Hive specific
New character skins
New weapon skins
New banners, sprays, and emblems
Unbolting Weapon Attachments
- In the Safe Room, Cleaners tin unbolt their weapon for 500 copper. One time unbolted, they may freely swap or remove weapon attachments.
- With the new Weaponsmith card, the cost is lower and unbolting weapon attachments outside of Safety Rooms becomes available.
Quickplay Supply Indicate Incentives
Joining through Quickplay volition grant a flat SP bonus per map.
- Recruit: 10 SP
- Veteran: 20 SP
- Nightmare: 30 SP
Dorsum 4 Claret on Steam Deck, Linux PCs with WINE/Proton
Developer Annotation: We take fabricated an experimental modify that we believe will brand the game playable on Proton platforms such as the Steam Deck, SteamOS, and Linux. While this is not even so official support and has had express testing, if you are a player interested in playing on these platforms, you should no longer be prevented from doing so and should bring together us on our Discord to discuss bugs specific to this platform.
Campaign Updates
General
- Improved surroundings reflections throughout the game.
- Added various small improvements to water visuals.
- Added improvements to Flashlight visuals.
- Pinged waypoints are now colour tinted to represent detail's tier.
- Reduced number of Alarm Doors on Campaign Maps.
- Players can no longer take impairment before saferoom doors open up.
- Added an additional Life to Nightmare difficulty and Swarm in training for Mom'southward passive ability adjustment.
- Removed timed objectives.
- Move Speed buffs/debuffs no longer impact Sprint Speed.
- Catch-up weapons now roll with attachments based on Human activity progression.
- Rescaled Attachment spawn rates to better synergize with the new Weaponsmith functionality.
- All standard player menu purchase costs normalized to 500 copper.
- Global Temporary Decay rate reduced to 1.75 from 2.
- Tallboys and their variants can no longer crusade cars to explode.
General card updates
Vendors now accept stat cards that can exist purchased.
Amped Upward
Now gives team 20 healing instead of 25 temporary health.
Basic Ammo
Now has ane% damage increase.
Reduced to 5% from ten%.
Basic Stamina
Now has Stamina Regen of ii.5%.
Stock-still an issue that caused players to gain 20 instead of x stamina.
Basic Fortune
Card increased to 50 from 25.
Berserker
Now gives 5% Sprint Speed.
Bomb Squad refactored
25% team explosion impairment.
20% team explosion resistance.
ane Frag grenade spawn per map.
Money Grubbers
Card can merely be triggered 25 times in a given map.
Developer Notation: This is in response to adding the Cost of Avarice card.
Numb
Numb to ten% damage resistance from 20%.
On Your Marker
Now gives 10% of max ammo from fifteen%.
Reduced Reload Speed to fifteen% from 25%.
Run Like Hell
Now gives 15% Sprint Speed.
Spikey $.25
Spikey Bits to 20% damage resistance from 10%.
Life Insurance
Life Insurance fixed to properly stack trauma reduction.
Abuse bill of fare updates
Blighted Ridden
Reduced chance to apply to 33% from 50%.
Reduced pool duration to half-dozen seconds from 8.
Refactored Biohazard
Ridden deal 25% extra damage.
3 temporary Health per kill.
100% Bolstered Health.
200% Increased Temporary Wellness Decay.
Silence is Gold
Cleaners tin can no longer coil both the silence is gold objective and Gloom/Lockdown Director cards.
Balance updates
Doctor Stat Updates
Doc's Team Trauma Resist reduced to 20% from 25%.
Bonus healing efficiency reduced to 15% from 20%.
Mom Power Refactor
Mom'south team passive is now +100% team revive speed.
xx% slower team temp health decay.
+i Team lives removed.
Quick Revive ability removed.
Added a new power, Mom grants her team 25 temporary health when a teammate is incapped.
Team Stamina
Stat purchase changed to +10 from 15%.
At present has 5% stamina regen.
Toll reduced to one,000 from 1,500.
Squad Health
Reduced to one,000 from i,500.
Team Ammo
Reduced to i,000 from 1,500.
Grenade Accessory
Impairment decreased to 650/800/k/1250 from 650/1000/1250/1550.
Cost increased to 175 from 150.
Barbed Wire Accessory
Reuse increased to v/7.5/12.5/15 from 0/10/15/20.
Price increased to 250 from 200.
Flash Bang Accompaniment
Flash duration rescaled to six/7/8/9 from vi/viii/10/12.
Flash bonus damage increased to 15%/xx%/25%/30% from 10%/fifteen%/20%/25%.
Painkillers Accessory
Temporary Health rescaled to 35/45/55/65 from forty/50/threescore/lxx.
Price increased to 150 from 125.
Weapon Updates
Added improvements to the Flash Bang screen effects.
Cleaners tin at present throw gas tin can and propane tanks 25% farther.
Added Cleaner Self-Flash for Flash Bang Accessory
Spawning Updates
Increased Roaming Special Spawn cooldown by 45 seconds.
Roaming Specials now have a 45 to 75 second cooldown after a horde is triggered.
Wandering Specials now have a 12 to xviii second cooldown after a horde is triggered.
Roaming Specials are now express to 2 of whatsoever type.
Wandering Specials are now limited to 2 of whatever type.
Bot Updates
Improved lockpicking ping behavior for bots.
Ridden AI Updates
Various Ridden pathing and collision improvements made to multiple Campaign maps.
Charred Ridden now have fire sound furnishings.
Reduced the Charred Ridden's burn effect to 1.75 meters from 2.65 meters.
Reeker stumble resistance decreased by 25%.
Reeker Base wellness reduced to 400 from 500.
Monstrous Stinger Predator assail reduced speed vitrify to 30% from fifty%.
Volatile Ridden No longer trigger death effect when killed by bots.
Swarm PvP updates
Full general
- There may now only exist one of each Special Ridden variant at a time in Swarm Mode.
- Developer Notation: Nosotros received feedback from the Swarm PvP community regarding stacked Ridden selection strategies condign too strong. This is to encourage diverse Ridden selections when playing.
- Playable Stinger and variants are no longer able to shoot projectiles while in the air in Swarm PvP.
- Retch's Vomit effect outline now remains centered on reticle.
- Multiple cards added to Swarm PvP decks.
- Several cards removed from Swarm PvP decks.
Rest Updates
- Increased 2D (XY) min spawn altitude for Special Ridden from 7.5 meters to ten meters.
- Common "Ferocious" Mutation health buff decreased to 25% from forty%, damage buff decreased to 30% from twoscore%.
- Mutual "Monstrous" Mutation health buff decreased to 50% from lxxx%, damage buff decreased to 60% from 80%.
- Common "Development" Mutation club to: Armored, Charred, Blighted, Festering.
- Reduced range of the Charred Common DOT/fire outcome from 2.65 meters to 1.75 meters.
- Updated per-variant health regeneration rates for Special Ridden.
- Burst Bonus Mutation furnishings updated for Tallboys.- Outgoing damage buff reduced to 25% from fifty%. Incoming damage vitrify reduced to 25% from 30%.
- Stinger's Kill Frenzy Mutation issue reduced to 5 seconds from 10 seconds.
- Bruiser frenzy damage increased to 12.5 per hit.
- Bruiser harm increased to 17.v from 15.
- Bruiser Frenzy now deals 12.five base damage per hit regardless of range.
- Tallboy Flare-up Bonus Mutation outgoing damage buff reduced from 50% to 25%, incoming impairment buff reduced to 25% from 30%.
- Crusher Initial Damage increased to 8 from 12.
- Crusher Crush Dot Frequency decreased to .5 from 1.
- Crusher Crush Min Damage decreased to 2 from three.
- Crusher Crush Max Harm decreased to 5 from vii.
- Crusher Crush Trauma damage increased to 50% from 40%.
- Smelling salts Card to 200 from 150%.
Accessibility updates
- Text to Voice communication added for tooltips in the Options Menus.
- Text to Speech added for Muxy Game Link options.
- Copper and Mutation Indicate text colour at present change based on colorblind settings.
- Cleaner retching sound furnishings now have their own option in the Options card, and tin be turned off at any fourth dimension.
- Performance Improvement: Changed Text to Oral communication vocalisation to the male person option temporarily, as we are investigating issues with the female voice.
UI/UX Updates
- Added a visual pulse to the Menu Draw menu's "Ready" button.
- Increased speed of Card Depict and Pre-Round menu animations.
- Diverse new perk icons added.
- Revive Healing icon updated.
- Burn down Carte du jour selection button now pulses on the Active Bill of fare menu when Fire Cards selection is bachelor.
- The Political party Leader will now see a UI notification indicating they are the host later on Cleaners utilize the Stay Together feature.
Bug fixes
Matchmaking
- Fixed an issue causing Quickplay players to not have admission to vendor purchased item upgrades upon joining.
- Fix for rare issue causing an extra idle Cleaner to appear in the match after player reconnection.
- Fort Hope Shooting Range
- Fixed an effect where the Tallboy'due south Boom outline stayed on the map afterwards irresolute to a cleaner during its Blast set on.
- Stock-still an issue where Cleaners remained pinned after the Stalker pinning them was killed in the Fort Hope Shooting Range.
Cards
- Ammo For All - Fixed an issue where this card did not grant a damage vitrify. Information technology now grants 1% team damage.
- Antibiotic Ointment - Stock-still an result where healing accessories did not grant temporary health after their get-go employ with this card equipped. Fixed an event where Antibody Ointment was locked in Swarm.
- Basic Stamina - Fixed a issues to now give x Stamina instead of twenty.
- Bomb Team - Fixed an issue where no Squad Effects box was present on the carte du jour.
- Compensation Hunter - Stock-still an issue where the Bounty Hunter card does not have its effect applied later a squad wipe if the Cleaner killed thirty mutations during a previous run.
- Buckshot Bruiser - Fixed an issue where the temp health decay timer reset each time temp health was added to the thespian.
- Down In Front - Cleaners will no longer say their friendly fire lines when the Downwards in Forepart menu has been played.
- Dusty'south Customs Burn Cards - Fixed event where Dusty's Customs Burn Cards volition trigger every time the player is rescued from a rescue pod.
- Fortune - Stock-still an outcome where this card did not grant enough copper.
- Hired Gun - Fixed an issue where this Burn Card did not grant copper after taking over a bot.
- Life Insurance - Now properly stacks trauma reduction.
- On Your Mark - Fixed an issue causing On Your Marking to grant more ammo than intended.
- Ability Reload - Fixed an result where this carte du jour did not work with some shotguns.
- Shooting Gloves - Removed the duplicate Shooting Gloves menu in the Swarm Deck Manager.
- Silvery Bullets - This carte du jour now correctly gives x% bullet impairment.
- Slippery When Wet - Fixed an issue with this Burn Menu getting removed after a Player is rescued from a Rescue Pod.
- Well Fed - Fixed an issue where Wellness gets reduced after a team wipe when boths have the Well Fed talent carte du jour agile.
Campaign
- Fix for Cleaners becoming invisible afterward beingness revived very quickly with a defibrillator.
- Fixed an consequence with most chainlink fences assuasive players to stand on top of them.
- Fixed an issue where the player could buy Team Upgrades multiple times from the Vendor in Saferooms.
- Stock-still an issue where Evangelo's squad outcome was not affecting sprint speed.
- Fixed an event with Cleaners hanging in the air before being knocked into a ledge hang from an Ogre's tumor toss.
Weapons
- Stock-still an effect where Molotovs bounced too much.
- Fixed an outcome where Ammo Packs dropped the same corporeality of ammo on all tiers.
- Fixed an issue where melee weapon attacks could bypass the Breaker'due south armor.
Bots
- Fixed an issue where bots stopped reliably pinging Special Ridden after being grabbed or pinned.
- Fixed an issue where bots could stand idle later equipping their healing item instead of pathing to the player to heal them.
- Fixed an issue with bots not losing health while incapacitated.
- Fixed an effect where bots reverted back to Tier 1 weapons after transitioning into the next Affiliate when late-joining.
- Fixed an result where bots tin can get stuck on ladders during combat.
- Fixed an issue where the bot version of Jim frequently did non engage with Ridden.
- Fixed an issue where bots did not use start aid cabinets.
- Fixed an effect where Bot Jim is continuously dropping barbed wire.
- Fixed an issue where Bot Mom does non revive her teammates even though her revive dialogue is played.
Offline
Fixed an upshot in Offline mode where the weapon gained from Dusty's Customs Burn down Cards is kept afterwards a team wipe.
Ridden
- Fix for Ridden sometimes becoming allowed to stumbles.
- Stock-still an issue where Ridden would occasionally glitch with certain animations.
- Gear up for Hag screen effects persisting on screen later on breaking gratis.
- Fixed result with Sleeper alert music playing more ofttimes than intended.
- Ready for Billow continuing still or pivoting in place afterward using his melee attack.
- Hag runs at a faster speed while in her flee state.
- Fixed problems with diverse sleeper pod spawning locations and so they are less likely to evidence up layered on top of each other or in unusual locations.
The Devil's Return: The Crossing
Addressed issues with ledge hang in various locations.
Fixed an effect where NPCs in the jeep were highlighted throughout the Mission.
Plan B: Hinterland
Fixed an issue where Special Ridden and the Hag could get stuck in the garage interior.
Plan B: The Clog
Fix for teammates' health bars being permanently hidden when The Fog is played.
Dr. Rogers' Neighborhood: Cabins past the Lake
Fixed an consequence where Cleaners standing in front or on top of the moving ferry take harm.
Remnants: A Friend in Need
Stock-still an upshot where a group of birds were always alerted when Cleaners approached the Crematorium.
Remnants: The Body Dump
Stock-still outcome where the mission objective "Kill Ogres" is not completed when the second Ogre is killed after a team wipe.
The Anathema
Fix for result resulting in Bot not shooting the Abomination's oral fissure weakspots.
Swarm PvP
- Fixed an issue with Cleaners getting stuck on the spectator screen while in the second circular of a Swarm match.
- Fixed an issue where a squad swap in Swarm would result in the Cleaners having goose egg ammo.
- Fixed issue causing accompaniment count to be reduced to 1 when in that location is a Map transition.
Job 10:22: Heralds of the Worm, Function 2
Stock-still issue with continuous Ridden spawning in Swarm Lucifer.
Ridden
Fixed an result where Ridden Mutual upgrades were missing in the Mutation Screen Upgrades tab.
Fixed an issue where the Stinger Ability Damage was incorrectly listed every bit fifteen% instead of 20%.
Supply Lines
- Fixed an effect where multiple of the aforementioned Fire Card showed upward in Roving Merchant Supply Lines.
- Fixed an issue where players need to dorsum out of Supply Lines to continue ownership cards if they achieve a Burn Carte in the track.
- Fixed an upshot where players could re-purchase Burn down Cards from the same Roving Merchant line before it was marked completed.
- Fixed an outcome with the Supply Line 'Complete' screen not appearing, or actualization in the incorrect Supply Line after purchasing all products in the line.
- Fixed an issue where the 'Supply Line Available' notification showed up repeatedly if a histrion bought a duplicate item in both a regular Supply Line and a Roving Merchant Supply Line.
- Fixed issue where purchased products in the Supply Lines UI did not update properly.
- Fixed an issue where the Supply Line tiles flicker every 5 seconds in the UI.
Accessibility
Fixed an issue where Copper and Mutation Points did not properly update later on changing Color Bullheaded Modes.
Fixed an issue where text-to-speech skips text when opening the Deck Menu for the first fourth dimension
UI/UX
- Stock-still an issue where the speaking actor's Online ID during cutscenes, matchmaking menus, and loading is too close to the edge of the screen.
- Stock-still effect with Sound tab options existence misaligned.
- Fixed an issue where the impale feed did not mention when a teammate or bot was revived with the defibrillator.
- Fixed issue with improper color grading when running in HDR on Windows.
- Stock-still an issue where the Burn Bill of fare select button did not piece of work after selecting a Burn Card on the carte du jour loadout screen.
- Fixed an issue where players late-joining a party during the mail-round screen could break stats.
Playstation Platforms
Stock-still an issue with campaign activity invites not working while the players were in a vox chat party.
Xbox Platforms
Set for flashing lights on the edges of the screen while in Fort Hope.
Fixed issue where users could select a completed Supply Line in Fort Promise.
- Back 4 Blood isn't the only affair worth playing on Game Pass, check out the balance of the best that are worth your time.
Source: https://www.techradar.com/news/back-4-blood-update

0 Response to "Back 4 Blood Update Patch Notes"
Post a Comment